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Famous Magicians

S.S. ADAMS

DON ALAN

ALDINI

ALEXANDER

ALI BEY

ALI BONGO

STAN ALLEN

THE MYSTERIOUS ALMA

WILL ALMA

ANVERDI

BALABREGA

CARL BALLANTINE

BEN ALI BEY

MOHAMMED BEY

BLACK HERMAN

BLACKSTONE SR.

SIGNOR BLITZ

BOSCO

CARL BREMA

KUDA BUX

JOHN CALVERT

THE GREAT CARAZINI

CARDINI

CARTER THE GREAT

CHANG

CHUNG LING SOO

KEITH CLARK

JUDSON COLE

DAVID COPPERFIELD

DE KOLTA

DE LA MANO

DANTE

DAVID DEVANTE

T. NELSON DOWNS

ADE DUVAL

JARDINE ELLIS

ENARDOE

FANTASIO

DR. FAUST

OTTOKAR FISCHER

AL FLOSSO

IMRO FOX

JOSEPH GABRIEL

GALI GALI

THE GEORGIA WONDER

KARL GERMAIN

PAUL GERTNER

HORACE GOLDIN

GOODLIFFE

JACK GWYNNE

ROBERT HARBIN

HARDEEN

ROBERT HELLER

CARL HERTZ

PROFESSOR HERWIN

PROFESSOR HOFFMANN

MAX HOLDEN

PROFESSOR OTTO HORNMANN

HARRY HOUDINI

JEAN HUGARD

RICKY JAY

WALTER CERRETTA JEANS

FRANK JOGLAR

JOSEFFY

KALANAG

TONY KARDYRO

KAR-MI

HARRY KELLAR

JACK KODELL

ANDRE KOLE

AL KORAN

SIR FELIX KORIM

LAFAYETTE

LA VELLMA

LE GRAND DAVID

NATE LEIPZIG

THE GREAT LEON

PAUL LE PAUL

LEVANTE

LES LEVEEN

DR. H.S. LYNN

MAGIC CHRISTIAN

M.S. MAHENDRA

MAX MALINI

ED MARLO

MARO

MARGERY

MAX MAVEN

NEWMANN

NICOLA

NIKOLA

DELL O'DELL

OKITO

OVETTE

JONATHAN PENDRAGON

THE PROFESSOR

RAJAH RABOID

GREAT RAYMOND

DR. KORDA RAMAYNE

WILL ROCK

CARL ROSINI

PAUL ROSINI

ROY

JOHN SCARNE

P.T. SELBIT

SENATOR CRANDALL

SIEGFRIED

SILENT MORA

SILVAN

SLIDINI

P.C. SORCAR JR.

P.C. SORCAR SR.

SI STEBBINS

COLONEL STODARE

TALMA

TAMPA

PRINCESS TENKO

DAI VERNON

VICTORINA

LEN VINTUS

VIRGIL

VON ARX

PETER WARLOCK

TOMMY WINDSOR

LUNG TCHANG YUEN

 

Top 10 Stage Magicians Of All Time

Harry Houdini
 Dante
 Blackstone Sr.
 Doug Henning
 Richiardi
 Tihany
 Mark Wilson
 Siegfried and Roy
 
Lance Burton
 Dai Vernon

Celebrities who Are Also Practicing Magicians

Johnny Carson
Don Johnson
Jason Alexander
Prince Charles
Woody Allen
Dick Cavett
Jackie Gleason
Dick Van Dyke
Cary Grant
Buster Keaton
Carl Ballentine
Milton Berle
Bill Bixby
Jimmy Stewart
Orson Welles
Chester Morris
Lyle Talbot
Steve Martin
Peter Scolari
Arsenio Hall
Jerry Lucas

Hugh O'Brien
Muhammad Ali
Bob Barker
John Denver
Norman Schwartzkopf
George Bush
Jerry Lewis
Fred Gwynne
Andy Griffith
Barbara Stanwyck
Tyrone Power
Boris Karloff
Tallulah Bankhead
Buster Keaton
Fred Astaire
Edmond O'Brien
Neil Patrick Harris
Robert Lansing
Dom DeLuise
Karl Malden
Gallagher
Charles Dickens

Magicians Other Persuits

Harry Houdini
Patent holder (diving suit); founder of Houdini Pictures Corporation; pilot

Howard Thurston

Patent holder (anti-snoring device)

Chung Ling Soo
Owner, toy airplane factory
John Neville Maskelyne
Patent holder (pay toilet)
George Melies
Inventor of many early motion picture special effects and techniques

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

List of conjuring terms

From Wikipedia, the free encyclopedia

The following is a list of terms used by magicians, sorted alphabetically.

Angles
the lines of vision of people sitting at certain position in the audience which enable a secret to be spotted; usually extreme left or right or behind. If a trick is "angly" it can only be done with limited audience viewpoints.
Back palm
to palm in the back of the hand.
Bikes
Bicycle Playing Cards.
Black art
an optical principle and the tricks accomplished by it.
Burn
a subject staring at the magician's hands without averting the gaze, no matter what misdirection is thrown at a subject.
Copper and Silver (C/S)
an effect using two coins of contrasting metals which change place.
Centre tear
a special way of tearing up paper billets used in mentalist.
Chop cup
a cup with a secret magnet used with a magnetic ball which can be made to vanish or appear at will using the magnet.
Cold
switching in a stacked deck.
Confederate
an audience member planted to act in a cooperative manner.
Change
changing one card (or object) for another.
Charlier Cut
One handed flourish cut or pass.
Classic force
a force performed by fanning the cards and timing the force card to land under their fingers.
Classic palm
to palm with the centre of the hand.
Clean
a hand which is empty or the condition achieved at the end of an effect where the magician has no supposedly vanished objects or gimmicked items in her hands. See Dirty.
Crimp
a gambler's move which can be used in magic, there are many different types; used for card location.
Cut and Restored
see Torn and Restored.
Deal
to take cards off the top of the deck. Dealing "seconds", "middles", or "bottoms", refers to a sleight of hand in which the second, middle, or bottom card is disguised as the top card instead.
Dirty
a hand which is contains an object the audience should not know about or the condition at some point where the magician has "vanished" objects or gimmicked items hidden in her hands. See Clean.
Ditch
to secretly get rid of an object or gimmick.
Dovetail shuffle
see Riffle shuffle.
Equivoque
a method of forcing an specific object on a spectator through a seemingly randomized selection process. See Force.
Effect
how a magic trick is perceived by a spectator.
Egg bag
a utility bag often made of black velvet which can be turned inside out to vanish an object (egg) or change one object for another.
Elmsley count
a false count (often done with four cards) where the surface of a card is hidden while the cards are passed from one hand to another. Named for Alex Elmsley, its inventor.
Fairy dust
see Magic dust.
False transfer
a technique in which an object appears to be taken into one hand while actually being retained in the other.
False shuffle/False cut
a shuffle or cut in which the deck is apparently mixed but, in reality, the original order is retained.
Faro
a shuffle similar to the riffle where the cards mesh perfectly. An in or out faro is performed depending on the position of the top card.
Finger palm
to palm in the fingers.
Flash
to accidentally expose an object or part of an object momentarily during a secret move.
Flourish
a showy move which displays handling skills.
French drop
a take false transfer with a coin or small object.
Force
where a card or other object is made to be selected by the spectator, despite the appearance of a free choice.
Gaff
see Gimmick.
Ghost count
see Elmsley count.
Glimpse
a secret view of a card or object.
Gimmick
a secret part or object used to make the trick work. Gimmicks are regarded as a non-honorable technique by some magicians who emphasize mainly on sleights; however, gimmicks often create a much more visual and impossible effect.
Invisible deck
a special gimmicked deck with one card turned over; often the card is the spectator's chosen card. Many magicians use the invisible deck as a backup plan if something goes wrong in the middle of a routine.
Invisible thread reel
a mechanical reel containing invisible thread used to float small objects, with a safety pin which is connected to the inside of a magician's collar. The end part of the thread is typically connected by a piece of beeswax where it can be connected to another object.
Impromptu
a trick that can be performed at a moment's notice, usually with everyday objects and little or no preparation.
Key card
a known card used to locate another. See locator.
Lapping
dropping an object into one's lap to vanish it; performed while seated.
Load
to secretly put an object into a location, or an object in a secret location ready to be produced.
Loaded
a die which comes up the same number or an object which secretly contains another object ready for production.
Locator
similar to a key card; a card which can be found in some way. It may be long, short, thick, rough, smooth, crimped, daubed, marked, reversed, or simply known.
M5
Neodymium magnet, used for PK effects, balances, stopping watches, and vanishes.
Magic dust
invisible substance stored in magician's pocket that supposedly makes tricks work. Excuse for going to a pocket to get rid of a vanished item. See Misdirection.
Magician's choice
see Force.
Magician's rope
soft, usually white rope used for rope tricks.
Magician's wax
wax used to temporarily attach objects. The earliest known magician's wax is beeswax. Magician's wax can be made easily by melting beeswax with parts of Vaseline to alter its consistency. Natural beeswax has the tendency to stain cards; dental wax is also used by some as a substitute.
Manipulator
a magician with a showy sleight of hand act, often set to music.
Mark
a subject for a con game.
Mechanic
an operator who is very skilled at sleight of hand, usually with cards.
Mechanic's grip
a way of holding the pack in the left hand ready for dealing. The forefinger is on the front of the deck to help square the pack and control the cards. A lay person will hold the deck with the fingers all underneath or down the side.
Misdirection
psychological techniques for controlling attention.
Monte
a famous con game where three cards are thrown down and the mark has to follow a chosen card; due to a sleight of hand, the mark never wins. Over time, the three-card Monte has evolved to many other forms, such as the color Monte and the million dollar Monte.
One Ahead
principle often used in mentalist where the magician uses previously obtained information to stay one step ahead of the audience to supposedly make accurate predictions/guesses.
Out
an alternative ending to an effect.
Overhand shuffle
a shuffle where the cards are dropped from one hand into the other in small random groups.
Packet trick
a card magic effect involving a small quantity of cards, some of which are often gimmicked.
Palm
to secretly hold an object in the hand in a manner which is unnoticeable.
Pass
a secret move to transpose the halves of a pack; the effect is the same as that of cutting a deck of cards.
Patter
the script used in the performance of an effect. Patter styles may differ from magicians to magicians: some prefer a serious patter, while others opt for a light hearted humorous patter to relax the audience and try to catch them off guard.
Peek
see Glimpse.
Profaned/Pochettes
large pockets in tail coats which can be used for vanishes or productions, although not popular method today due to fashion trends.
Pinch
holding something between the fingers.
Plant
see Confederate.
Psycho kinesis
moving things using supposed supernatural powers.
Pull
a device of elastic which pulls object up sleeve or under jacket as in the vanishing cigarette.
Pull through shuffle
the concluding move to a riffle where the two halves are pulled through each other and not mixed.
Raven
product name for a utility vanishing device made from a powerful magnet attached to elastic to pull a small steel object up one's sleeve.
Retention of vision
the after-image on the retina; applied to certain visually convincing vanishes.
Riffle
to let cards come out of the hand, creating a noise.
Riffle shuffle
the most common shuffling technique in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table intertwined.
Rough
cards which have been treated with substance to increase surface friction, making it easier to keep cards aligned to each other.
Routine
a sequence of effects.
Run
taking the cards off singly during an overhand shuffle which can be used to stack the deck.
Servante
a secret shelf or compartment behind the magician's table.
Silk
a silk handkerchief.
Shell
a hollowed out coin or ball which fits over the real object allowing vanish and reproductions.
Shell game
see Monte.
Shill
see Confederate.
Shuffle
to randomize a deck of playing cards.
Table shuffle
a variation of the riffle shuffle, often used by dealers in casinos, in which the deck's halves are placed flat on the table with their rear corners touching. The back edges are then lifted with the thumbs while the halves are pushed together.
Thumb palm
to palm in the crotch of the thumb.
Sleeving
dropping an object up a sleeve to vanish it.
Sleight
a secret move or technique.
Slicks
highly polished cards or coins which are more slippery; useful for flourishes. See Rough.
Slide
a tube used to get an object to an otherwise impossible to reach location.
Slip
to retain the top or bottom cards, or both, during an overhand shuffle.
Sphinx Principle
the concept that two mirrors at 90 degrees and with their apex facing the audience can be used to reflect the side curtains or walls, which are the same pattern as those at the back, enabling an object to be hidden behind the mirrors; first used in the Sphinx illusion.
Sponge
a sponge ball.
Spread
flourishing a deck of cards onto a tabletop.
Stack
a prearranged deck or part of the deck of cards, or to rearrange while overhand shuffling.
Steal
a sleight used to obtain an object secretly.
Stodare egg
a hollow egg used in vanish or production of a silk.
Stooge
see Confederate.
Sucker effect
a trick where the spectator is lead to believe he has worked it out, only to be proven wrong.
Switch
to exchange one object for another.
Talking
inadvertent noises made by the props which can give away the trick.
Torn and Restored
a trick in which the magician rips something up into many pieces and then "restores" it.
Tourniquet
see French drop.
Woofle dust
see Magic dust.
Zombie gimmick
a secret rod to make an object float, usually under the cover of a cloth, as in the Zombie Ball illusion.

 

Useful Items for Magicians

Our thanks to Alessandro Scotti for this bunch of business below

No description or price information available yet, please bear with us while we reorganize our inventory to offer you a better service. Thank you.


A pre-bent spoon for the lazy mentalist

A solid piece of rope (has already been cut and restored at the factory)

A force deck with 52 different cards (so you can force any card you like)

A rough-and-smooth deck with no rough for fanning

Non-alcoholic scotch and soda for children

A sleeveless escape jacket (for use in the summer)

A deck of playing cards without the first card (for second dealing)

The 3.14 of clubs (for math buffs)

A pre-compiled forum message recommending The Royal Road, Card College and Bobo's book

An empty case (to show the invisible deck is there)

A set of eight key rings (for beginners)

A set of eight solid rings (if you are the real thing)

Instructions on how to hold a funny break (taught by David Blaine)

A postage stamp for the homing card (if you perform abroad)

 

Card to Walllet Facts

Credit for this information  goes to Doug  Atkinson

Wallet Types

There are two broad categories of wallets:

Switchers: Allow you to switch one card for another, make cards disappear, and so forth. Not usually limited to cards only. These include Himber Wallets and other switching wallets such as the Eclipse wallet by Chazpro. Himber wallets can be used effectively for a card to wallet effect, but can also be used in any situation where you want to exchange one card for another.

Loaders: Allow you to load a selected card into a seemingly impossible area. That is, a marked card appears in a zippered area in a closed wallet, and sometimes in an envelope in the sealed area. These include Balducci/Kaps, LePaul, and Mullica wallets.

General Advice: Note that some wallet designs combine features, so you may have a combination switching and loading wallet, or a combination of loading techniques available. Also, wallets vary greatly in quality of construction. Expect to pay $50 or more for a quality wallet, although some of the less expensive wallets are certainly usable. Depending on your use, even a vinyl wallet may suffice. In many cases, gimmicked wallets are not even necessary, and many prefer to gimmick their own wallet purchased from a department store. In most cases, a wallet that looks like a "normal" wallet is best.


Switching Wallets:

Richard Himber made famous the "Himber" wallet, as it is known today. The Himber wallet allows you to switch cards, bills, and so forth with other cards, and can also be used for card-in-wallet effects.

There are two designs of the Himber wallet. The original design by Richard Himber uses straps that keep the opposite side closed. The other basic design is a Z-fold arrangement. The advantage to the strapped wallet is the ability to have the spectator partially handle the wallet without fear of the "other" side falling open. The advantage to Z-fold wallets is the lack of the tell-tale straps that indicate a Himber wallet is in use. If you are performing for other magicians or magic saavy spectators, you may prefer to use a Z-fold wallet.

Another feature to look for in a Himber wallet is the "passthrough" feature. This is not necessary for every routine, but may be important for some. A card or bill placed in the middle section of the wallet will also be available when the other side of the wallet is opened. Not all Himbers provide this feature. If your needs are for pure switching, you may not need it.

One of the premier Himber type wallets was developed by David Bendix and is known as the Bendix Bombshell wallet. It is marketed by R.A.R. Magic in the U.K. The Bendix wallet is a Himber wallet that incorporates a zippered compartment in the middle. The zippered compartment provides a unique passthrough capability that is not possible with standard Himbers, even those with a passthrough.

There have been several variations made through the years. For example, Chuck Leach's Eclipse Wallet and Randy Wakeman's One Eyed Wildebeast wallet provide visual switching mechanisms. That is, a card can be seen through a hole in the wallet, yet a swtich can be made when the card is removed.

When buying a Himber wallet, you also have to decide what size you want to use. For example, Michael Ammar's Showcase Wallet is a small vinyl switcher designed for simple switching of gimmicked card packets for ungimmicked ones. On the other hand, a full size pocket secretary type Himber wallet will allow you to place envelopes or bills into the wallet without folding.

 


 

Loading Wallets:

One of the earliest types of loading wallets was based on a "document case," which was essentially a pocket-sized leather folder zippered on three sides. In about 1950, Dick Washington of Chicago designed and made a gimmicked version of a document case for Paul (Braden) LePaul to use in place of his gimmicked stack of envelopes from which he'd remove a sealed envelope containing four marked aces which had vanished from his deck. LePaul used this in place of the stack for several years.

The Washington Wallet only zipped on two sides, but looked like it would on the third, which was actually open with two leather flaps inside for feeding cards into a sealed envelope.

Ron Bauer obtained an early copy made by Howard Bamman from Don Alan in the late fifties, and had Dave Hertzberg make several samples, including one that was part "pocket secretary" and part LePaul wallet. He gave a prototype to Larry Jennings who was on route to California. Jennings marketed this design for a time, which is why Mentzer calls modern versions of this wallet "The Jennings Wallet" in his "Card to Wallet" book. Credit really belongs to Bauer/Washington for this style wallet.

You will also see many references to Balducci/Kaps. According to Jerry Mentzer in his Card to Wallet  book, Balducci first developed the loading mechanism, and Kaps improved it by adding a slide. The end effect is much like the LePaul wallet, but without the envelope. The loading is aided by the mechanism. The concept appears in Hugard's Magic Monthly, Vol 15, No 11, April 1958 (thanks to Chris Wasshuber's http://www.lybrary.com/mlp Magic Lineage Page and Wesley James' entry for this wallet).

The Mullica wallet is another variation that allows loading without needing to palm a card. The card is loaded into a wallet that fits inside another wallet. The original can be purchased from Tommy Mullica's site. 

There are also many variations on the above, as you will see as you read the product descriptions on the Card to Wallet reference page.

There are many factors to consider when buying a loading wallet. Can you palm a card, or do you prefer a no-palm method? Do you want the wallet to fit in your hip pocket, or do you wear a jacket? Do you need an instant reset, such as for table hopping? The LePaul wallet requires you to rip open the envelopes, so the reset is not as fast. Most Kaps/Balducci loaders provide an instant reset when the wallet is put away in the pocket.

The quality of the wallet can vary. Some wallets are as low as $30, others well over $100. Some wallets combine several features, such as Tony Miller's BKM wallet. BKM stands for Balducci, Kaps, Mullica, and combines the features of each. Some combine a Himber feature with a loader, that provides some unique routine possibilities.

 


Highly Recommended: Two fairly recent books are execellent: Jerry Mentzer's Card to Wallet (1991) covers many of the current wallet designs and includes many routines for both loading and switching wallets ($40). Harry Loryane's The Himber Wallet book is a super thorough coverage of Himber wallet effects ($35). While I haven't seen it, L&L Publ